Before I started work with the cut-scenes I started work on a few puzzle levels that will needed in our game, as I’m assistant coder. I got the floor puzzle working pretty well. When the character walks on the wrong tiles he drops into the spikes below. If you walk on the right tile, the tile stays put and you’re safe.
I also did work on the “Rotate the Cubes” puzzle. At the moment if you rotate all the cubes to a specific angle, you progress past the level.